Ice Block | |
---|---|
Size: | Volume: |
1×1 | 1 |
Alt. Types: | Modifiers: |
None | |
Available Game Styles: | |
SMB SMB3 SMW NSMBU SM3DW | |
Part Limit: | Properties: |
Blocks (2000) | None |
Music Block*: | Base Weight*: |
None | Immeasurable |
Version Introduced: | |
Super Mario Maker ver. 1.00 |
Behavior[]
Ice blocks are 1x1 solid surfaces that are slippery in the same way are ground is slippery in the snow night theme. They can be attached to tracks and can have wings added on them. They are part of the block limit which is 2000.
Ice blocks can be destroyed by: big boom boom, big thwomps, big bullies, big bowser in NSMBU if he jumps to runs onto/into blocks, big bowser fireballs, big zappa mechakoopa blasts, big shells, big mushroom stomp, big goomba stiletto ground pound, charged fire clown car fire ball, big morton koopa ground pounds, big bowser ground pounds, skewers, bullet bill (3D world) banzai bill (3D world) bob-ombs blasts, link bomb blast, blasta mechakoopa bullet explosion and magikoopa magic.
Ice blocks with wings fly back in forth, rather than flying endlessly to one direction like the block or ? block.
entities are not affected by ice physics only the player is.
Ice blocks do not cause scroll stop unlike hard blocks, which is what differentiates them the most other than the ice physics.
Appearance[]
How can we use this in courses[]
- Ice blocks are more versatile than the snow night theme's ice physics because you can place them in any theme you'd like.
- You can add these on tracks to make a slippery snake block, but this is really annoying so I wouldn't recommend this.