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ON/OFF Switches have two states, ON and OFF, which affect all ON/OFF Switches in the level. They can be toggled between by hitting an ON/OFF Switch.
They can be activated by a player hitting them from below, rolling, long-jumping or sliding into them, ground-pounding them or jumping on them in Big form. They can also be activated by a Shell, Thwomp, Skewer, Bob-omb explosion, Cat swipe, Superball, a Super Hammer swipe, or Link's arrows, bombs, or sword.
They affect the following Course Parts:
- Dotted-Line Blocks - which are only solid when they are the same color as the switch.
- Certain Track forms - which change which path items will travel along at the junction.
- Modified Conveyor Belts - which switch direction when a switch is hit.
- Spike Blocks - which extend their spikes when they are the same color as the switch.
- Track Blocks - which only move when the switch is ON.
- ON/OFF Trampolines - which will swap between being bouncy and not being bouncy.
|February 13, 2019||In the official Announcement Trailer, the ON/OFF Switch is shown in the form of the Story Mode level, Dash On, Dash Off, and showing us that ON/OFF Switches interact with Dotted-Line Blocks.|
|May 15, 2019||In the Super Mario Maker 2 Direct, it is officially named and showcased in the Story Mode levels ON/OFF Switch Research Expedition, ON/OFF Rail Switch, and an unidentified other level. In ON/OFF Rail Switch, the ON/OFF Switch's interaction with Track Junctions is revealed. In the unidentified level, the ON/OFF Switch's interaction with ON/OFF Conveyor Belts is revealed.|
|June 28, 2019||In the Overview Trailer, The ON/OFF Switch is shown in the Super Mario 3D World style in some Mario pixel art.|
|1.0.0||Added ON/OFF Switches.|